League of Legends Esports

League of Legends is the most played PC game in the world with millions of players globally, and the world championships are just around the corner. Why are Esports are so popular and what does it take to become a lucrative professional gamer?

– Esports revenues will grow to $1.5 Billion by 2020.

– Average player salary is $333,000 in North America

– Viewership for the esports industry rivals major traditional sporting event finals

– 1.2 billion hours-watched over the course of the 21-day competition

– Over 80 million live unique viewers for a single match (SKT vs RNG)

– Total worldwide esports viewership is projected to reach 589 million by 2020

The 2018 League of Legends World Championship heads to South Korea with 24 teams from the 14 professional leagues from around the world competing, beginning in Seoul. The finals will take place at Incheon Munhak stadium on November 3rd. Last year, 57.6 million unique viewers watched the 2017 League of Legends World Championship from a packed Beijing National Stadium in China.

Former Los Angeles Lakers captain and three-time-NBA champ Rick Fox is a huge Esports enthusiast (and team owner), and Chris “Chopper” Hopper is the head of North American Esports. Together from RIOT games headquarters they talk about Esports and how viewership rivals traditional sporting event finals.

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